![]() Input in Windows Mixed Reality is made up of gaze, gesture (HoloLens only), [voice, and motion controllers (immersive headsets only). While in an immersive view, your app is also responsible for handling all input. On HoloLens, Cortana relays any system notifications that occur while an immersive view is showing, to which the user can respond with voice input. The Windows Mixed Reality home (including the Start menu and holograms you've placed around the environment) doesn't render while in an immersive view either. On a Windows Mixed Reality immersive headset, the user can't see the real world, and so your app must render everything the user will see. On HoloLens, your app renders its holograms on top of the user's real-world surroundings. When in an immersive view, holograms can be placed in the world around you World-locked holograms stay at a fixed point in the real world or can render a virtual world that holds its position as a user moves. By continually adjusting the perspective from which your app renders its scene to match the user's head movements, your app can render world-locked holograms. When an app is drawing in the immersive view, no other app is drawing at the same time-holograms from multiple apps aren't composited together. Overview Immersive viewsĪn immersive view gives your app the ability to create holograms in the world around you or immerse the user in a virtual environment. Apps that never have an immersive view are 2D apps. Apps that have at least one immersive view are categorized as mixed reality apps. Apps can switch between their various immersive and 2D views, showing their 2D views either on a monitor as a window or in a headset as a slate. Windows apps can contain two kinds of views: immersive views and 2D views.
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